My final entry for the Artstation's Legend of King Arthur game environment challenge.
Check out the contest thread for my detailed breakdown of my process: https://www.artstation.com/contests/the-legend-of-king-arthur/challenges/69/submissions/46719
Concept by Alessandro Paviolo: https://www.artstation.com/alessandro-paviolo
During this challenge, I learned many lessons ranging from prop creation to implementation in Unreal Engine. Some of the more important techniques I learned was creating trim-sheets for texturing and utilizing these sheets to vertex paint. I also worked on my organic modeling skillset by creating my first human model and by improving my foliage workflow.