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Classic Leather Chair

A small project for me to practice the workflows of high-poly to low-poly baking. I created a pre-sculpt model in Maya and brought it to ZBrush to add extra details for the high-poly. The high-poly is then decimated down to be transferred back over to Maya where I did a complete manual retopology. I then utilized Substance Painter for painting and is rendered in Marmoset Toolbag 3.

Albedo, Normal, Occlusion/Roughness/Metallic

Albedo, Normal, Occlusion/Roughness/Metallic