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Immortals Of Aveum

'Immortals Of Aveum' is a first-person magic shooter game made in Unreal Engine 5 and published under Electronic Arts Originals label. This was in collaboration with multiple talented artists from Ascendant Studios and TLM Partners.

These shots are from some of the areas I worked on in the expansive hub level of Lucium. I was primarily responsible for level art, set dressing, polishing, and bug fixing. I also worked on asset optimizations, collisions, and LODs.

I would like to thank Julia Lichtblau and Kaleb Nekumanesh for guiding me through the project alongside other fellow artists Fazal Taemoor, Tjaart Kruger, Mason Sinkula, Zephren Varner, and many more.